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April 08, 2007

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Imperator

Excellent post. You sum up all the reasons why I am staying wth my old PS2 and its enormous array of games that keep going cheaper every day. I'm not paying 600 € to have the chance to play overpriced games that may or may not be good.

Jonathan McCalmont

It's weirdly an issue that people don't discuss very much.

The industry operates on the assumption that if you're a gamer you'll automatically buy into the new generation and the games are then tailored to be just good enough to make you want to buy games... they don't really sell the whole system.

This is why I think early adopters are essentially idiots. They're not hardcore gamers, they're people with poor impulse control.

When they're asking more and more money for consoles and more and more money for games, I think that sooner or later there comes a point where unless gamers have their specific tastes catered for, that they might well just go "not interested" as I have done and seemingly so have you.

A.R.Yngve

Hey, I love my Wii.

What appeals to me about Wii is that it's an actual innovation in how you play: you have to use your body. It demolishes the criticism that videogaming turns you into a couch potato...

(And as I'm not getting any younger, I NEED the exercise! Desperately!! ;-))

I'm firmly convinced that technology drives innovation: whenever someone comes up with a new design of a console or a new control system, it stimulates game designers to think of new ways to use it.

Take the joystick.
Or the trackball. A whole lot of games wouldn't have been invented if those control devices hadn't inspired their creation.

The Wii motion-tracking control system derives from the VR and motion-tracking technology which had a false start in the early 90s (remember the VR fad and those clunky helmets?)... it took over 10 years to make the technology simple, small and cheap enough for a mass-market console.

It goes to show innovation takes time, but starts on the most basic level: "How do I steer this thing?"

I'm holding out for the game-system I can control with my feet and hands at the same time. (Hmmm... what if I duct-tape the Wii nunchucks to my legs..?)

Max Cairnduff

That's why god made PC gaming though surely? The PC gaming demographic tends to be older and the range of games reflects that, though the marketing spend tends to go on the usual suspects.

Medieval II Total War, The Shivah (an adventure game in which you play a Rabbi investigating a murder within the Jewish community), the flight sim games, Kudos (a game about being a twentysomething seeking popularity), Defcon, Victoria, there's a game out this month which seeks to replicate a soap opera essentially.

The range is much greater, it's still predominantly adolescence driven but there is a greater spread and I think the demographics are better reflected.

Console games could easily follow the same trend, but to date haven't, possibly due to challenges in indie game design for consoles as compared to for the PC.

Jonathan McCalmont

I think you're right and you've opened up another interesting aspect of this question.

The PC market's big plus is that its development costs are low enough and its possible customer base so large that it can afford to be more experimental and "indie".

Given the fact that the gaming population is, like it or not, aging, why is it that "games for grown ups" is seen as the preserve of indie gaming and bedroom auteurs?

I suspect that this links up with what Greg Costikyan (sp?) has said about how risk averse games producers are but surely if more and more of your customer base is not composed of teenagers, would it not make sense to assume that maybe they might have different tastes to teenagers?

Max Cairnduff

"Given the fact that the gaming population is, like it or not, aging, why is it that "games for grown ups" is seen as the preserve of indie gaming and bedroom auteurs?"

Probably the same reason that movies for grown ups tend to be indie movies or by lone auteurs.

It's not as bad with film, but the big development money tends not to go into the more thoughtful dramas.

Query whether most adults want thoughtful adult drama? I suspect not, and in terms of studio/developer risk betting on the mass market established taste is a surer bet than betting on the appetite for quality.

That and on a personal level risk taking is not rewarded. Put a new and innovative movie/book/game on the market and if it bombs you may well lose your job. If it bombs but is very similar to a dozen other efforts that did ok you may well be seen as just unlucky.

Finally, for the moment, indie auteurs have fewer people giving input, the more voices present in the creative process the more likely you are I suspect to get a safe product. A lone voice will more likely create something idiosyncratic, which may be for better or worse depending on their talent.

I'm not sure it's a gaming issue though in PCs, there I think the movie analogy holds pretty well, in consoles I suspect the hardware and development costs issue are a huge factor mitigating against real risk taking.

Talvalin

Apparently... in 2006, 16% of gamers were aged 50 or over.

In 2006, 19% of gamers were aged 50 or over.

Typo?

In your article, you have ignored games like Phoenix Wright, Viva Pinata, Guitar Hero, Brain Training and Trauma Center, none of which are "just more running, jumping and fighting." Admittedly these games are in a minority, but to make such a sweeping generalisation of the console gaming industry without mentioning the games that are trying to do something different is disingenuous.

Moreover, you dismiss the Wii in a single sentence that suggests that you haven't actually played one. Out of all the current-gen consoles, the Wii is the one that should be praised most highly. Nintendo made a risky decision to break away from the trend of "bigger and better" and concentrate on an intuitive control system that would make the console accessible to everyone. If you have played a Wii and came away unimpressed, I would like to hear your opinions on why you think it doesn't work.

Out of interest, what kind of games do you think that older gamers with sophisticated tastes would like to play?

Imperator

Wow, interesting discussion.

Jonathan: The industry operates on the assumption that if you're a gamer you're going to buy a new platform... because it seems to be quite true. There's a very strong hip factor going on in gaming communities, be it tabletop RPG communities, videogaming communities or whatever. People seem to be scared of being left behind.

I am also convinced that early adopter are idiots with poor impulse control. When the PS2 came one, it was priced about 500 €. 1 year later you could get it in a bundle with a game for less than half that price, situation that has stayed the same until these days. There's no way in hell I'm paying 600 € when I can get the same platform a year later with a substantial reduction on its prize if I think I want it.

Max: We must bear in mind that every market reacts more slowly than we could think to a change in its customer base. As long as games are profitable, taking risks and changing the product may be delayed.

I agree with you in that the PC gaming seems to be less affected by this situation, having a wider variety of games available. The feeling I get from the Spanish gamers is that consoles are good mostly for simple, no brainer games based mostly on action or sports, while you need a PC to get some complex games.

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