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December 01, 2007

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Max Cairnduff

It's an issue with online games journalism, but not print in my experience. Print depends heavily also on the subscriber base, which would be lost if editorial and review integrity were under suspicion. Online has little beyond advertising revenue.

PC Gamer, which I subscribe to I admit, is a Future title. It slated Driv3r and still refers back to it as an example of a bad game in a good franchise from time to time and gave Kane and Lynch a fairly poor review (much the same as the chap who got fired actually, it's a competent and playable game which will get some fans but brings nothing new to the genre and isn't worth buying given how many other, better, games are out there).

So I think you may be overselling this one, I do see it as an issue with the online gaming press (who in any event are trying to move from a hardcore to casual demographic as advertising revenue depends more on casual as opposed to print which depends more on hardcore), but I think the economics take the print mags down a different path.

It's also important not to confuse the news section of a mag that deals with upcoming releases with the reviews section or the articles section. The news section is basically fluff, and for me basically valueless, but I routinely see games heavily hyped in previous issues get crappy reviews as on delivery they turn out not to be that good. I often see heavy advertising for them in the same mag as the bad review. The news is fluff, for them as wants fluff as many folk do, but having read the mag steadily for around three or four years now I don't see that section influencing the actual reviews, if anything a review may be more critical if the reviewer was themself excited by the fluff but disappointed by the game.

Articles tend to be actual journalism, stuff on why people grind in WoW and what the lifestyle of the top grinders is like in real life, or a very good piece on gold farming in WoW and what it means for the people in China actually doing it.

So yeah, the online stuff is not so good, but the print I think due to the economics of needing your subscriber base to trust you isn't experiencing the same issues.

As for fan feedback, I have seen calls for boycotts (though I doubt that will happen in meaningful numbers) and gamespot had so many protests they had to take their fora down. I think this will damage gamespot, certainly more than Eidos and to be honest I think that's right, companies will do what they can to get good reviews, it's the online or offline magazine's job to resist that and in publicly failing to do so I think gamespot has damaged itself very badly.

Jonathan McCalmont

I think that if gamers cared about the integrity of their mags then, when it was clear that Future had sold good reviews in exchange for early footage, there should have been a reaction. What there was was an online flap but those titles are still being read. In fact, if you talk to people from Future they don't acknowledge that it happened.

Admittedly it wasn't all Future publications as Edge also slated Driv3r but in the end, market forces won out and it's now a number of years later and we're still dealing with "payola" scandals.

I predict that the same thing will happen with Gamespot. People will rant about it and in 6 months it will be basically forgotten and Gamespot's page views will be back to normal.

I agree that the news is fluff but I'd argue that that's precisely what gamers want... they want stuff to be excited about, they want purchasing advice and that's pretty much it. The articles on goldfarming might well appear in PC Gamer (PC Gamers being generally more thoughtful than console gamers) but those types of article don't appear in most dead tree videogame mags.

I think it's telling that CNet hired a guy from Maxim to oversee their gaming sites. It's all about the lifestyle now.

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